How Microsoft’s Batch 8 software will transform the way we build games

By Simon HunterMicrosoft’s Batching 8 software can be used to create games that are built from large numbers of small, individual pieces of code.

“That makes them more scalable, more flexible, more performant,” said James Pyle, who leads the Software Development Laboratory at Microsoft Research.

“You get to design from the ground up, and you get to do it with a smaller set of code, which you can iterate on, which is great for prototyping and testing.”

Microsoft is working on Batch 9, the eighth release of its Batch program, which aims to make software that runs on PCs and mobile devices more flexible and performant.

Batch 9 will have fewer dependencies, allowing Microsoft to produce a faster version of its software with fewer pieces of software.

And it will let Microsoft develop a wider range of applications, which could help it build new products.

Batch 8 is available as an alpha for developers to try out.

The software is a key component of Microsoft’s “Batch” approach to software development.

In this process, the company builds a set of tools that it then offers to developers.

The tools are designed to help the developers create, test, and deploy their own software.

Batch makes it easy for developers, too, by making it easy to upload a prototype of an app to Microsoft’s Windows Store.

“Microsoft has a very strong track record with Batch,” said Pyle.

“When we started, we were building software that was built from individual pieces, and Batch is much more flexible.

And Batch has a lot of power and is very good at creating large, modular applications.”

Microsoft’s goal is to build software that is easy to learn and easy to use, but that is also easy to develop.

When Batch was released, Microsoft’s goal was to make Batch easier to use.

It is designed to make it easier for developers by allowing them to upload software to the Windows Store faster, and to build large, flexible applications that run on a variety of devices.

Batching 8 was designed to allow developers to do this with fewer dependencies and to make smaller, modular software.

It has a simpler UI and has been designed to work well with older versions of Windows.

But it has also been designed with a focus on developers who want to build a range of small apps that can be deployed to many different devices and that can scale well.

The Windows 8 Store has more than 500 apps, including games, social media, calendar, and video editing applications.

Microsoft also has a Batch-specific suite of tools to help developers write their own apps.

Baking a game with Batching8 is a great example of this.

You can start a game, and it will automatically build a basic Batch game for you.

It’s very straightforward, and developers will find it very easy to build and maintain.

Batches 8 is still in beta, so developers should be able to get started with Batches 9 and 10 before the end of the year.

Microsoft is also working on the ability to build games from Batch 7, and is aiming to make that a feature of Batch 10.

Bases 8 and 10 are now available to developers in the Microsoft Developer Center.